![]() Initially I found myself placing objects and deleting by accident almost immediately, the difference between a tap and a long press the quirk I had to get used to. There’s other quirks to get used to as well, and it just gets a touch frustrating at times. Especially when you place something, find you can adjust it and must demolish to start over. Thankfully, building custom coasters isn’t such a hardship. Placing them a piece down at a time, constructing the coaster of your dreams is more than achievable. I ended up building something similar to Alton Tower’s Oblivion, a humongous vertical drop designed to make wearing white trousers very risky. RCT3 looks as polished as it can be for a 16 year old game. Some graphical improvements have been made, but nothing feels that noticeable. It’s certainly sharper, but that’s about it. Just try not to look at the peeps up close. ![]() I jam packed my park and never had an issue. In that respect, it’s been well optimised for the Switch, working just as well off the dock as on it. There are only two modes available: Campaign and Sandbox. The tutorial mode has been neatly folded into the regular game for first time players, but can be switched off through the menu.
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